On top of that, the blurring effect is sometimes even stronger than FXAA, meaning that utilising it does involve something of a trade. The Nvidia-only TXAA provides the best coverage of the lot, but the effect is as demanding computationally as 4x. Instead, we actually find that FXAA works a lot better overall, smoothing over the most obvious jaggies across the scene while taking up far less GPU resources, although texture quality and raw image sharpness is compromised to some degree. Some edges are left with unsatisfactory coverage, actually resulting in more shimmer than the post-process alternative. It's a big step up from the 900p presentation on PS4 and Xbox One, although the use of multi-sampling has some unwanted downsides. Running with 4xMSAA in our captures, the resulting imagery is considerably sharper than on console, with fine detail appearing more clearly in the distance. On PC, native 1080p (or whatever resolution you desire) is assured and we also have a wide selection of anti-aliasing options available to tailor the experience to suit your needs. However, the good news is that jaggies are kept in check and the core upgrades in texture quality and environment detail still manage to shine through, even though they aren't quite as sharp and defined as we expect from a new generation release. ![]() As a result, the combination of the upscaled framebuffer and the anti-aliasing algorithm adds a considerable amount of blur to the image for a 900p game. Anti-aliasing seems to be covered by a variant of FXAA, instead of the custom SMAA solution seen in Black Flag. ![]() Assassin's Creed Unity - Xbox One vs PCĪssassin's Creed Unity runs in 900p across both consoles, sacrificing the raw clarity and additional sharpness of a native 1080p presentation for massively increased detail levels and vastly superior effects work.Select 1080p resolution and full-screen mode for the best playback experience. Assassin's Creed Unity compared on Xbox One and PlayStation 4. (Not for everyone, mind Eurogamer's reviewer Tom Bramwell experienced a relatively bug-free run through the game on PS4, as he explains in this news story.)Īssassin's Creed Unity has its share of ups and downs then, with the flaws preventing the game from truly living up to its next-generation credentials in all areas - but how well does the experience translate across the PS4, Xbox One, and PC? Are we really getting the full high-end graphical package on consoles, or does the PC allow us to take things a few steps further? Let's start by taking a look at image quality between all available platforms. However, far less welcome is the multitude of gameplay bugs and technical hitches that, at times, completely break the experience. Traversing the environment still isn't as smooth as it could be (characters still get stuck on scenery), and jarring transitions between animations still occur as players climb and leap their way across the beautifully rendered architecture.įor those content with the current formula of the Assassin's Creed games, Unity's refining of existing mechanics and dramatic graphical upgrades should go down well. But at the same time these changes feel more like tweaks and enhancements to the tired existing mechanics, as opposed to the kind of radical overhaul expected from a next-gen début. ![]() In gameplay terms, effort has clearly been made to address issues that have plagued the series since the beginning: animations are smoother, traversal feels more fluid, and NPCs have a wider range of reactions depending on the player's actions. Performance is also flaky, feeling more in line with older Assassin's Creed titles as opposed to last year's Black Flag, which ran at a rock-solid 30fps. ![]() From a graphical perspective, pop-in is rife amongst near-field NPCs, with some characters appearing out of nowhere while others go through several jarring LOD transitions from just a few feet away. The scope is impressive, and the core visuals are stunning, but the journey into delivering a true next-generation Assassin's Creed title isn't completely successful. This is topped off with a global illumination system that mimics the way light bounces across environments in real life, bringing depth to locations throughout the game. Developed using a radically upgraded version of the AnvilNext engine, the technology allows for hundreds of NPCs littered around the streets, while the exquisite building work across the cityscape is filled with incidental details and layered with realistic surface shaders. A year after the launch of the new wave of consoles, the Assassin's Creed franchise has finally made its next-gen leap, leaving Xbox 360 and PS3 behind for good (though those consoles get their own game this year, Rogue).
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