![]() Like dwarves, humans worship different kinds of deities, and the randomized spheres of influence connected to those deities.Īt the start of the game, humans start out friendly and supportive of dwarves, and as enemies to goblins and sometimes elves. Though dialogue presented by humans appear to be in English, they (like a few other races in the game) also have their own fictional language that is procedurally generated by the game. Humans, however, do not suffer from this. Humans are capable of holding weapons the dwarves cannot, which include two-handed swords, mauls and pikes.ĭwarves can suffer from "cave adaptation", which causes them to get sick upon reaching the surface after spending a long time underground. They can perform songs, socially interact, tell stories and poetry when visiting. Some may stay in the fortress and become citizens (though this takes 2 years), making them laborers for the player's fortress. If a dwarven fortress has a tavern, humans will regularly visit it. Though this information is not as readily available to the player is it for dwarves. Attributes are also pre-generated for humans, which control how they handle any situation. Like dwarves, every human is given a pre-generated, detailed personality: likes, dislikes, religious views, values, fears, preferences and traditions. Diplomats and nobles can be found living in castles in "Fortress Mode", where they can give quests to the player if enough notoriety is gained. If human caravans are destroyed too many times near the player's fortress, or if a human diplomat is killed in said fortress, humans will begin a siege against the player's settlement. However, in the game, humans can live up to 120 years. During the time period of the game, the life expectancy of humans in real-life was roughly in the mid 60s. They prefer to live in plains, or generally open areas where building and expansion is easy. In the case of castles, stone and metal are the used as the building materials. In contrast to dwarves, that prefer to live underground, humans (like almost all other forms of life in the game) prefer to live above-ground in homes made entirely of wood. They are also a good source for items that dwarves cannot make themselves. ![]() More often than not, humans provide the best, most useful trading goods in the game. They are primarily interested in trading, and begin sending caravans to other towns starting in the summer. ![]() Humans are cooperative and friendly by default, but will fight back with aggressive force if provoked, or if a high-ranking official of theirs dies in a town not governed by them, regardless of the reason of said official's death. Their clothes will match their occupation. This can include skin color, sex, clothes, facial structure, etc. In the premium version of the game, humans are assigned randomized sprites, with many of the details also randomized. In the original version of the game, or if classic ASCII graphics are enabled in the premium version, humans will appear as a cyan "U" in gameplay. Humans are non-playable allies or enemies in the game's "Fortress Mode", but are playable in "Adventure Mode".ĭue to the procedural generation of the world and civilizations in the game, coupled with the fact that many elements can be customized by the player, the strength, placement and disposition of humans may vary greatly. By default, they are often allies of dwarves, and sometimes elves. Humans are the secondary protagonistic race of the indie management and simulation game, Dwarf Fortress. ~ In-game characters expressing like for humans, which can be found in the game's.
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